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Video Game Work:
THQ Digital Phoenix Feb. 2003-Present
- Over 8 years of industry experience creating and managing art assets.
-Shipped titles include:
Splashdown Rides gone Wild
MX Unleashed
MX vs ATV
MX vs ATV Untamed
MX vs ATV Reflex
MX vs ATV Alive
- Lead Character/Vehicle artist responsible for scheduling and overseeing vehicle and character asset creation.
- Set up and managed the entire character and vehicle outsourcing effort. I created the pipelines, managed the schedules and was responsible for approving and implementing the assets for the game.
- Along with creating assets I worked with outside OEM licensors gathering and inventorying art reference assets that were to be created for the game.
- Goal-orientated Team Leader
- I am able to multi-task and adapt to production situations. I have 2 years experience designing and maintaining art production pipelines, and solving productivity problems.
-I have over 5 years management experience including managing internal and external art production pipeline design, implementation and maintenance, conducting employee reviews, and interviewing and hiring personnel.
Sculpting Work:
Free Lance Sculptor
-15 years experience creating exciting sculptures with companies and well known names such as; Frazetta, Reelart studios, Wizards of the coast, Hasbro, and many model kit companies.
- Oversee and manage projects from start to finish.
- Art direct and provide feedback for artistic changes.
Education
Art Institute of Phoenix
Bachelor Degree for Game Art and Design
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